I think the idea of disinformation being used as a weapon – both by the good guys and the bad guys – is interesting. Lead a band of misfits and outcasts on a perilous road trip across a Divided States of America, in a story-driven action-adventure about hope, friendship, love, robots and the power of words. "We’re not the game that tries to preach anything or tries to be a statement necessarily, but we want our games to be about something, and to have themes, and to have, you know, an opinion. What was the inspiration behind this aesthetic Art director Christoffer Grav is an illustrator who’s worked with books and comics, in addition to games. "The idea of language, words, information and, especially, disinformation, is such an important issue right now," explains Ragnar Tørnquist, creative director and CEO at Red Thread Games in an interview with GamesRadar. About the Author: Erin Bowman is the critically acclaimed author of numerous books for children and teens, including the Taken Trilogy, Vengeance Road, Retribution Rails, the Edgar Award-nominated Contagion duology, The Girl and the Witch’s Garden, and the forthcoming Dustborn. In the trailer that debuted at the Future Games Show, you can see Pax say the word move to force back some guards, and it seems like you'll develop a full arsenal of words that you can use in conversations and in combat. Your words are literally weapons in Dustborn, with you able to physically affect other people you meet - good and bad - with them. Coming to PC and next-generation consoles. ![]() ![]() Like Red Thread Games' previous titles, this is a dialogue-heavy game, but with a twist. The official homepage of Dustborn from Red Thread Games: a story-driven action-adventure about hope, friendship, love, robots and the power of words.
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